So far my husband and I have made two games. Our first and longest joint side project is Scales:A Pangolin Story and our second, Maisy and Kevin.
We made a game! This has been one of the most fun and rewarding projects I have ever worked on. My husband has wanted to make a game for ages but needed someone to take care of the design side of things. He married the right woman because I love messing around with animation and jumped at the chance of creating sprites, backgrounds and scenery for this game.
From conception to finished product we collaborated on every part, from finalising the story line to critiquing each others work. We both learnt so much. Oliver has never coded a game before and I have never animated for one before so it was really cool to finally finish this and have friends and family play it!
Here is the link... go check it out: Play scales!
Maisy and Kevin
Oliver asked me one day if I fancied doing a 'game jam' with him. I had no idea what a game jam was but quickly learnt. At the start of a game jam you get a brief and 24 or 48 hours to complete a game in a team with other developers and designers.
Because we had full time jobs Oliver found a slightly longer jam, a 5 day one so we could work in our evenings. However that particular week turned out to be a really busy one and I was struggling with pregnancy fatuigue it turns out we only spend around 3 evenings on this game.
We found out at the start of the week that the theme of the jam was anxiety in autistic people. I went straight to the drawing board and pitched an idea to Oliver based around a tortoise and his carer a ladybird. We did some research on particular struggles related to autism and wrote a simple storyline to fit for our little characters.
Because we had not long since finished Scales we had learnt a lot and this game came really easily. Oliver did set himself a challenge by making a point and click game, we hadn't done that before but it went really well. I decided to keep the designs really paired back and simple. I love how Maisy and Kevin had such similar silhouettes and tried to continue this design trend to other characters and objects in the game.
I could write about our processes and ideas behind this game and Scales for ages, yeah if you have any interest in finding out more then we would be happy to talk to you about it!
to cut a long story short our game went up agains 22 other games in the jam... and you'll never guess what- we won!!
It's short and sweet with lots of heart and in a gentle way introduces people to the struggles of autistic people navigating this confusing and often overwhelming world.